The Referee will call penalties.
Referees determine incidental contact that may result from normal run of play.
Only the Head Coach may ask the referee questions about rule clarification and interpretations. Players may not question calls.
Flag Obstruction
All Jerseys must be tucked in before play begins. The flags must be on the players hips and free from obstruction. Deliberately obstructed flags will be considered flag guarding. Jerseys tucked out during the play will be considered down once players jersey is tugged. Player's flag falls off during course of play without contact, players must be one hand tagged.
ScoringTouchdowns 6 pointsExtra Points
Conversions5-yard line (1 point) No Run only pass on 1 point conversion10-yard line (2 point) Run, or pass allowed
Catch- 1 foot in bounds.
TD- Ball breaks the plane of the endzone.
Bad snap ball placed line of Scrimmage.
Interceptions (Pick 6) can be run back for touchdown.
Interceptions on 1pt conversion can be run back for 1 pt.
Interceptions on 2 pt conversion can be run back for 2 pts.No Rushing/Blitzing QB has 5 Second count or dead ball next down.New Rule **10-11 & 12-14 age group will use QB tee (buzzer will go off on 5 second count).New Rule ** 10-11 & 12-14 age group Pass behind line of scrimmage must be outside the hash.
Peewee Division-The offensive team takes possession of the ball at its 40yard line and has three (3) plays to cross midfield (20-yard line). Once a team crosses midfield, they have (4) plays to score a touchdown in the Red Zone. (2 run plays per each first down)
Minor Division-The offensive team takes possession of the ball at its 40yard line and has three (3) plays to cross midfield (20-yard line). Once a team crosses midfield, they have (4) plays to score a touchdown in the Red Zone. (1run play per each first down)
Major Division-The offensive team takes possession of the ball at its 50-yard line and has three (3) plays to cross the 35-yard line. From the 35-yard line the offense has 3 play to cross the 20-yard line. Once a team cross the 20-yard line has 4 plays to score in the Red Zone. (1run plays per each first down)
Pro Division-The offensive team takes possession of the ball at its 50-yard line and has three (3) plays to cross the 35-yard line. From the35 yard line the offense has3 plays to cross the 20-yard line. Once a team cross the 20-yard line has 4 plays to score in the Red Zone. (1 run plays per each first down)
Game Management
Game LengthFour 10-minute quarters with running clock
Clock ManagementPlay Clock 30 seconds once Ball is placed down.Halftime 3 minutes long
Timeouts
(2) 1-minute timeouts per halfThe clock will only stop for time-outs and injuries (it does not stop for incomplete passes, out of bounds, change of possession)The clock will also stop in the final 2 minutes of the game (4th Qtr) if there is an offensive penalty, incomplete pass, or player runs out of bounce.Clock will not stop in the last 2 minutes if a team is up more than 14pts.Mercy Rule Team up 28-0 Score will not be kept (highest point differential allowed)
Beginning Game PlayAt the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who will start with the ball. The visiting team will call the toss.The winner of the coin toss has the choice of offense or defense.Overtime team coin toss will be determined by home team calling the toss and choice of offense/defense.
Run PlaysNo Run Zone (Minor & Peewee Division) There are no runs within five yards of the midfield first down (25-20-yard line), or five yards of the goal line (5yard line-Goal line).
No Run Zone (Major & Pro Division) There are no runs within five yards of the first down (40-35-yard line), (25-20-yard line), or five yards of the goal line (5yard line-Goal line).
Runs must be outside of the Tackle, and not directly straight up the middle through the center.
QB can't Run or leave the backfield!! QB Can roll out the pocket behind the line of scrimmage.
Penalty within No Run Zone does not allow the Offensive team to use a run.
Defense has to align 3 yards back from the line of scrimmage.Defense can't pass 3 yards until ball leaves QB hands or ball is handed off.Pass behind line of scrimmage must be outside hash for 10-11or 12-14 age group.Toss behind line of scrimmage can be run within hash marks but outside tackle box.
Dead Ball
5 second Pass ruleIncomplete passRunners knee down.flag is pulled.Runner goes out of bounds.
Ball carrier's flag in advertently falls off during the course of play the defense must one hand touch him down.
No SafetiesNo Shovel PassesNo Laterals past original line of scrimmage unless last 10 seconds of Game
In the case of an inadvertent whistle, the offense has two options:
a. Take the ball where it was then the whistle blew, and down is replayed.
b. Replay the down from the original line of scrimmage.
Sportsmanship Rule:
If a team is leading by a margin of 28 or more points, the running clock will apply and only stop for charged timeouts. Score will not be increased when mercy rule applies.
Misconduct By Players, Managers, and SpectatorsUnsportsmanlike conduct Pushing of players, verbal abuse, or profanity is not tolerated Automatic 10-yard penalty. 2nd Unsportsmanlike is automatic ejection.Overtime
1st Overtime-Coin Toss will be called by home team. Each Team will receive the ball at the 10-yard line and have 2 downs to score. No Runs
2nd Overtime-Each Team will receive the ball at the 10-yard line and have 2 downs to score. No Runs
Penalties
Screening, blocking or running with the ball.
-5 yards and loss of down
Charging
-5 yards from line of scrimmage
Flag guarding
-5 yards from line flag guarding occurred and loss of down
Defensive unnecessary roughness
+10 yards from line of scrimmage
Defensive unsportsmanlike conduct
Offside
+5 yards from line of scrimmage
Illegal flag pull (Before the receiver has the ball)
Roughing the passer
Taunting
Offensive unnecessary roughness
-10 yards from line of scrimmage
Offensive unsportsmanlike conduct
-10 yards
Offside / false start
Offensive pass interference
-10yards from line of scrimmage
Illegal motion (More than one person moving)Shift-Players reset at same time is ok
Delay of game
Illegal Procedure
Please log in and click on your homepage settings above to add contact info. California
Phone: 818-254-5826
Email: [email protected]